A web app for golfers to meet and chat in real time.
What I learned:web development, APIs , authentication, databases
made with: nodeJs, EJS, express, MySQL, html, css, socket.IO, cloudinary
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A Unity asset that lets developers make GameObjects follow custom paths.
What I learned:software design, clean coding
made with: Unity, C#
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A game made for the GDM studios competition of winter 2025.
What I learned: : teamwork, software design
made with: Unity, C#
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Final project of the Accelerated introduction to Machine Learning course.
What I learned:Gained hands-on experience in the workshop, including applying ML concepts and integrating AI models into an interactive application.
made with: python, Fastapi, React, Vite, DaisyUI, Tailwind
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A recreation of Rush Hour made during CEGEP. Includes level selection (3 difficulties), collision and success detection, and drag-and-drop car movement.
What I learned: reading files, JavaFX event handling
made with: JavaFX, Java
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A crossword game remake made during CEGEP, with level selection and three themes.
What I learned: reading files, JavaFX event handling and designing UI
made with: JavaFX, Java
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Minigame where you can train your aim in an FPS environment. It includes extensive personalization
What I learned: Improved Unity skills
made with: Unity, C#
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A fully functional chess game, playable by two players on the same computer
What I learned: Improved Unity skills
made with: Unity, C#
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Minigame where you guess the temperature of a city that you choose. Features include being able to have a list of favourite cities
What I learned: Using an API, file writing/reading
made with: Python, TKinter, OpenWeatherMapAPI
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Quiz about countries, cities and capitals. Features include a personalized quiz, map to guess the location.
What I learned: Using an API, file writing/reading, geocoding.
made with: Python, TKinter, Geonames API
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